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KS3 ICT

Key Stage 3 (KS3) Computing follows the 3year Teach Computing programmeThis has been created by the Raspberry Pi Foundation on behalf of the National Centre for Computing Education (NCCE).

Learn more about the principles and related strategies in the National Centre for Computing Education pedagogy toolkit: Pedagogy – Teach Computing 

Get a better understanding of progression through each key stage and year group by viewing and progressing through our curriculum journey.  

KS3 Topics by year

Year 7

Clear messaging in digital media: Combining the use of digital tools and online collaboration to produce media

Networks - from semaphores to the internet:

Recognising networking hardware and explaining how networking components are used for communication 

Using media- Gaining support for a cause: Creating a digital product for a real-world cause

Programming essentials in Scratch- part 1: Applying the programming constructs of sequence, selection, and iteration in Scratch

Programming essentials in Scratch-part2: Using subroutines to decompose a problem that incorporates lists in Scratch

Modelling data using spreadsheets: Sorting and filtering data and using formulas and functions in spreadsheet software

Year 8

Developing for the web: Using HTML and CSS to create webpages

Representation- from clay to silicon: Representing numbers and text using binary digits

Mobile app development: Using even-driven programming to create an online gaming app

Media-Vector graphics: Creating vector graphics through objects, layering, and path manipulation

Layers of computing system: Exploring the fundamental elements that make up a computer system 

Introduction to Python programming: Applying the programming constructs of sequence, selection, and iteration in Python 

Year 9

Python programming with sequences of data: Manipulation strings and lists. Creating a programming project

Media- Animations: Creating 3D animations through object manipulation and tweaking and adjusting lighting and camera angles

Data science: Using data to investigate problems and make real-world changes

Representations-going audiovisual: Representing images and sound using binary digits

Introduction to cybersecurity: Identifying how users and organisations can protect themselves from cyberattacks

Developing physical computing projects: Sensing and controlling with the micro: bit

Key Contacts

If you would like any more information about this subject, please contact Rebecca.Lawrence@thebicesterschool.org.uk or Kwaku.antwi@thebicesterschool.org.uk