KS3 ICT
Key Stage 3 (KS3) Computing follows the 3–year Teach Computing programme. This has been created by the Raspberry Pi Foundation on behalf of the National Centre for Computing Education (NCCE).
Learn more about the principles and related strategies in the National Centre for Computing Education pedagogy toolkit: Pedagogy – Teach Computing
Get a better understanding of progression through each key stage and year group by viewing and progressing through our curriculum journey.
KS3 Topics by year
Year 7
Clear messaging in digital media: Combining the use of digital tools and online collaboration to produce media
Networks - from semaphores to the internet:
Recognising networking hardware and explaining how networking components are used for communication
Using media- Gaining support for a cause: Creating a digital product for a real-world cause
Programming essentials in Scratch- part 1: Applying the programming constructs of sequence, selection, and iteration in Scratch
Programming essentials in Scratch-part2: Using subroutines to decompose a problem that incorporates lists in Scratch
Modelling data using spreadsheets: Sorting and filtering data and using formulas and functions in spreadsheet software
Year 8
Developing for the web: Using HTML and CSS to create webpages
Representation- from clay to silicon: Representing numbers and text using binary digits
Mobile app development: Using even-driven programming to create an online gaming app
Media-Vector graphics: Creating vector graphics through objects, layering, and path manipulation
Layers of computing system: Exploring the fundamental elements that make up a computer system
Introduction to Python programming: Applying the programming constructs of sequence, selection, and iteration in Python
Year 9
Python programming with sequences of data: Manipulation strings and lists. Creating a programming project
Media- Animations: Creating 3D animations through object manipulation and tweaking and adjusting lighting and camera angles
Data science: Using data to investigate problems and make real-world changes
Representations-going audiovisual: Representing images and sound using binary digits
Introduction to cybersecurity: Identifying how users and organisations can protect themselves from cyberattacks
Developing physical computing projects: Sensing and controlling with the micro: bit
Key Contacts
If you would like any more information about this subject, please contact Rebecca.Lawrence@thebicesterschool.org.uk or Kwaku.antwi@thebicesterschool.org.uk
